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Command Name | Syntax | Description |
---|---|---|
countdownship | countdownship | This command will start the countdown for Aurora's dark matter reactor/self destruct timer - it will actually explode after the countdown. |
explodeship | explodeship | This command will explode the Aurora's dark matter reactor. |
restoreship | restoreship | This command will restore Aurora to its original form (pre-explosion) - radiation will be present. |
startsunbeamstoryevent | startsunbeamstoryevent | This command starts the Sunbeam story event, skipping the countdown. |
sunbeamcountdownstart | sunbeamcountdownstart | This command will start the countdown of the Sunbeam - which is 40 minutes and displayed in the top right of your screen. |
precursorgunaim | precursorgunaim | This command starts the event in which the Quarantine Enforcement Platform shoots down the Sunbeam. |
playsunbeamfx | playsunbeamfx | This command is similar to the precursorgunaim command (in which the Quarantine Enforcement Platform shoots down the Sunbeam), but plays the second half. |
infectionreveal | infectionreveal | This command plays the animation in which your character realized that the are infection with the Kharaa bacterium. |
forcerocketready | forcerocketready | This command prepares the end-game Neptune Escape Rocket - which allows it to be fired without impairing the QEP (Quarantine Enforcement Platform). |
item | item [item name] [amount] | This command can be used to spawn items into your inventory, relative to the provided item name and amount. |
clearinventory | clearinventory | This command completely clears your inventory - everything in it will be deleted (forever). |
spawn | spawn [item/object/creature] [amount] | This command spawns the specified item/object/creature in front of your character, relative to the specified amount. The command spawn seaglide 2 would spawn two seaglides in front of your character. |
cure | cure [range (meters)] | This command cures your character and creatures within the given range (in meters) of the Kharaa Bacterium. |
infect | infect [range (meters)] | This command is the opposite of the cure command - it infects your character and all creatures within the given range (meters) with the Kharaa Bacterium. |
playerinfection | playerinfection [stage] | This command changes the progression of your character's Kharaa Bacterium infection. To cure your character of the Kharaa infection, use 'playerinfection 5'. |
sub | sub [submarine] | This command spawns a submarine next to your character - use 'sub cyclops' to spawn the Cyclops, and 'sub aurora' to spawn the Aurora. |
filterwater | filterwater | This command will cause all WFMs (Water Filtration Machines) across the game to produce Large Filtered Water (skipping the usual 15 minute time it takes to produce Large Filtered Water). |
filtersalt | filtersalt | This command will cause all WFMs (Water Filtration Machines) across the game to produce Salt (skipping the usual 7 minute time it takes to produce Salt). |
vehicleupgrades | vehicleupgrades | This command instantly provides you with all common upgrades/modules for your vehicles. |
cyclopsupgrades | cyclopsupgrades | This command instantly provides you with all upgrades/modules for the Cyclops. |
seamothupgrades | seamothupgrades | This command instantly provides you with all upgrades/modules for the Seamoth. |
exosuitupgrades | exosuitupgrades | This command instantly provides you with all upgrades/modules for the Prawn Suit. |
exosuitarms | exosuitarms | This command gives your Prawn Suit every possible arm:
|
spawnloot | spawnloot | This command spawns a collection of resources:
|
toolsloot | toolsloot | This command spawns a collection of tools:
|
madloot | madloot | This command spawns a collection of resources:
|
bobthebuilder | bobthebuilder | The command applies the effects of the following commands:
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resourcesfor | resourcesfor [item] | This command will add the resources required to craft the specified item to your inventory. |
ency | ency [databank entry] | This command can be used to unlock a specific databank entry - the name is case sensitive. Use the 'ency all' to unlock all. The entry name is case sensitive and requires exact spelling with no spaces. |
damage | damage [multiplier] | This command can be used to set your character's damage multiplier - 'damage 2' would 2x (double) all damage your character takes. |
instagib | instagib | This command enables or disables (toggles) Subnatuica's instagib mode. When enabled, any damage given or taken to creatures (and yourself) will result in death. This means that any creature your character attacks/does damage to will instantly die - and any damage your character takes will result in death. |
invisible | invisible | This command makes you invisible to all creatures - meaning they will not attack, or even react to you. |
filterfast | filterfast | This command vastly reduces the time all WFMs (Water Filtration Machines) take to filter water. |
fastscan | fastscan | This command vastly reduces the time it takes for the Scanner to scan, making it almost instant. It usually takes approximately 10 seconds. |
fastgrow | fastgrow | This command effectively removes the time it takes for plants (flora), meaning they will be fully grown seconds after being planted, regardless of the planter they are placed in. |
fasthatch | fasthatch | This command is similar to the fastgrow command - it removes the time eggs in Alien Containments take to hatch (an egg should take just a few seconds for them to hatch). |
fastbuild | fastbuild | This command removes the time it takes for modules to be built with the Habitat Builder. Resources will still be required/taken, so often players will use this command with the 'nocost' command (which allows for free use of the Habitat Builder). |
nocost | nocost | This command removes all crafting and building costs for the following devices:
|
noenergy | noenergy | This command enables or disables (toggles) usage of power for vehicles, tools and Seabases. |
nosurvival | nosurvival | This command (when in Survival or Hardcore mode) will enable or disable (toggle) your character's need to consume food and water. |
oxygen | oxygen | This command will enable or disable (toggle) your character's oxygen requirements (meaning you no longer require oxygen to survive). This command will not save you from drowning if executed after your oxygen levels have reached 0. |
nitrogen | nitrogen | This command allows you to stay underwater for longer, but in turn increases your risk of getting decompression sickness - which can result in damage to your character if you rise from high depths quickly. |
radiation | radiation | This command will stop your character from taking radiation damage, meaning you won't need a radiation suit in areas like the Aurora. |
fixleaks | fixleaks | This command is a cheat to automatically fix the radiation leaks occurring in the Aurora ship. |
leak | leak | This command should cause leaks in all Cyclops ships currently in the map, but it has been reported as not working, so it may not work as intended (or at all). |
flood | flood | This command causes every Cyclops ship in the map to start flooding. |
damagesub | damagesub | This command causes every Cyclops ship in the map to take 400 damage. |
destroycyclops | destroycyclops | This command causes every Cyclops ship in the map to be destroyed, leaving the ships remains in their place (they cannot be removed). |
restorecyclops | restorecyclops | This command will fix every destroyed Cyclops ship in the map, restoring it to less damaged state, allowing for it to be used/repaired. |
vfx | vfx [effect] [effect number] | This command can be used to force visual effects to occur - currently the only effect it can be used with is cyclopssmokeeffect (values 0-1). |
bubbles | bubbles | This command spawns air bubbles around your character, which can replenish your oxygen levels. |
seaglide | seaglide | This command spawns a Seaglide in front of your character (without any power). |
dig | dig [meters] | This command can will remove all terrain within the given diameter (meters), effectively digging for you. It should be noted that this can cause large changes to the map (removing a lot of terrain), so take care when ucause irreversible changes - take care when using it. |
unlock | unlock [blueprint name] | This command can be used to unlock a specified blueprint. |
lock | lock [blueprint name] | This command can be used to lock a specified blueprint. |
unlockall | unlockall | This command will instantly unlock all blueprints for your character. |
unlockdoors | unlockdoors | This command will instantly unlock all doors in the Alien Bases and Auroa. It should be noted that sealed doors will not be unlocked using this command (you need to use the laser cutter).Unlocks all doors in the Aurora and Alien Bases. |
freedom | freedom | This command will change your gamemode to freedom mode, which is the same as survival mode, but your character will not require food and water to survive. |
creative | creative | This command will change your gamemode to creative mode, which prevents death, allows you to craft and build without the need for resources, and energy is not required for any vehicles, seabases, etc. |
survival | survival | This command will change your gamemode to survival mode, in which death and damage are possible. Water, food and oxygen are required. Resources and energy are required for building, crafting, using vehicles, etc. |
hardcore | hardcore | This command will change your gamemode to hardcore mode, which is the same as survival mode, but will end the game instantly when the player dies. |
day | day | This command will set the map's time to day. |
night | night | This command will set the map's time to night. |
daynightspeed | daynightspeed [multiplier] | This command allows you to speed up and slow down the day/night cycle. Use 'daynightspeed 1' to restore usual day/night cycle speed. |
cinematics | cinematics | This command enables or disables (toggles) animations in the game. |
debugsound | debugsound | This command enables or disables (toggles) all sound in the game. |
entreset | entreset | This command will reload everything, expect for terrain, that is currently in the game. 'Reloading' will remove things like NPCs, outlaying objects and could cause irreversible damage to your save, so you should save your game before using it. |
gamereset | gamereset | This will restore everything (the map, your character, etc) to the last save that you made. |
farplane | farplane [view distance] | This command can be used to change your view distance. Note that some users have reported it does not work for them. Use 'farplane 1000' for default view distance. |
fog | fog | This command enables or disables (toggles) the game's fog. |
fov | fov [desired fov] | This command can be used to change your camera's field of view, the default is 60. |
freecam | freecam | This command causes the camera to leave your character's body and freely move through the map. This command puts you in 'noclip' mode, which means you can move through any obstruction. |
fps | fps | This command enables or disables (toggles) your FPS (frames per second) showing. |
nobloom | nobloom | A game restart is required for this command to be applied. This command removes bloom effects (can improve performance). |
noshadows | noshadows | A game restart is required for this command to be applied. This command removes shadows (can improve performance). |
printbiome | printbiome | This command prints the name of the biome your character is currently within. |
sizeref | sizeref | This command will spawn a Wasabi One diver into the map at the piece of terrain you are looking at (you must be looking at terrain for this command to work). |
speed | speed [speed multiplier] | This command can be used to slow down or speed up the game. A multiplier of 2 would double the game's speed, 0.5 would half it. |
target | target | This command will toggle on and off the target debug screen. |
schoolfishai | schoolfishai | This command will enable or disable (toggle) the AI of the Shoal of Fish. |
vsync | vsync | This command enables or disables (toggles) VSync (a graphics setting which syncs your FPS to the refresh rate of your monitor). |
vr | vr [mode] | This command can be used to enter (or exit) VR mode in Subnautica. Use 'vr none' to disable. |
biome | biome [biome name] | This command will teleport you to the biome specified, see our list of Subnautica biomes for a list of biomes with their cheat IDs. |
Warp | warp [x coordinate] [y coordinate] [z coordinate] | This command will teleport your character to the specified coordinates |
warpforward | warpforward [distance] | This command will teleport you forward by the distance specified - e.g. 'warpforward 40' would warp you 40 meters forward. |
batch | batch [batch x] [batch y] [batch z] | This command will teleport you to a set of batch coordinates, these are not the same as the warp command coordinates. For the batch X and Z coordinates, 12 is the center of the map and 18Y is sea level. The command 'batch 12 18 12' would teleport you to the center of the map at sea level. |
warpme | warpme | This command will return you the last vehicle you were in. |
goto | goto [location name] | This command can be used to teleport you to a specified location - e.g. 'goto gun' will teleport you to the Quarantine Enforcement Platform. |
spawn | spawn | This command spawns the specified item/object/creature in front of your character, relative to the specified amount. The command spawn seaglide 2 would spawn two seaglides in front of your character. |
randomstart | randomstart | This command will put your character on a lifepod at a random start location. |
kill | kill | This command will kill (suicide) your character and respawn your character in the lifepod - if used on the hardcore setting this will count as a death. |
If you purchase it online, then this 25-character code will be emailed to you. You need to redeem it in your Microsoft Account to get the credit. A sample of Microsoft or Xbox Gift Card Format. Subnautica Keygen has daily new keys, all 100% working and always checked to avoid BAN!!! Generate a unique working keys everyday,Safe and checked for viruses,Supports PS4, PS3, Xbox One, Xbox 360, PC, Wii,Mobile support (Android, iOS, Windows),Daily updates to ensure functionality of the hack Subnautica Keygen Screenshot. This page contains all numerical item and spawn ids in Subnautica as well as their simple id. The use of Spawn IDs will be considered cheating and therefore achievements will be disabled. 1 Usage 2 Items 2.1 Raw Materials 2.2 Basic Materials 2.3 Electronics 2.4 Equipment 2.5 Tools 2.6 Deployables 2.7 Scanner Room Upgrades 2.8 Advanced Materials 2.9 Eggs 2.10 Seeds 2.11 Placeable Items 3 Food. Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you! Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.
Subnautica is the true spirit of the open-world or is it ocean exploration. There is so much to do, so many minerals to gather, parts to fabricate and most importantly does to go through. You will need to know a couple of codes to survive the Aurora, a spacecraft that ventures into the Ariadne Arm to build a phasegate and also search for and perhaps rescue the Degasi crew survivors.
The Aurora crashes after a hit during a slingshot maneuver around Planet 4546B hence leading to your current woes as the Lifepod 5 survivor.
To gain full access to the Aurora, you will need door codes or Subnautica passcodes to almost every locked room, from the living quarters to the storage rooms. Finding all the Subnautica Aurora door codes will definitely give you an upper hand.
Subnautica Aurora Codes at a Glance
- Cargo Bay 3 Access Code (1454)
- Locker room code (1869)
- Seamoth Bay door (no code, repair door using Repair Tool to open)
- Laboratory door code (6489)
- Cabin 1 door code (warp to 976 11.4-72)
Read on for more explanation on how to use the door codes and other Subnautica codes and clues to help you explore the Aurora
Preparing to Explore the Aurora
Before going in to explore the Aurora, you will need the right equipment and contextual awareness to avoid repeated failure.
- A radiation suit to protect you from the damaged ship engine
- A weapon like the Stasis rifle to fend off the cave crawlers
- A repair tool to fix damaged things you might need
- The propulsion canon to remove barriers from the way or bleeders from your arms
- A fire extinguisher
- A laser cutter
Getting to the Aurora from the Lifepod 5
There are two ways to the Aurora from your crash site. First, you can go to the right side of the shore and clear up the entryway behind a floodlight. You will find some fire extinguisher behind the crates and a fire beyond this. The entrance takes you straight to the laboratory
The second is by going up a ramp on the front section of the ship. This will lead you to a corridor that leads straight into the Aurora. On your way in, you can salvage a couple of Vac-packs with crafted items in them. Be on the lookout when salvaging. Raw materials like Titanium or Titanium Ingots might come in handy when fabricating handy tools and vehicles like the Subnautica Seamoth.
Pro Tip: Always sift through any PDAs or listen to any radio stations you encounter when exploring. These will give you access codes that are then downloaded to your PDA (in the Codes & Clues sections) for your reference. This is the right way to gather all Subnautica Aurora passcodes.
Subnautica Aurora Ship Codes
Instead of just listing all the Aurora ship codes, I am going to subdivide the guide and tell you how to get into each section of the ship before using the respective code.
Cargo Bay 3 Access Code (1454)
You can find this code in the Administration room. You’ll get to the administration block faster if you enter the wrecked ship through the front section. Just after going beyond the first fire on the T-Section, turn to the right. You will see a corridor leading to Cargo Bay 3 and a door to the right leading to ‘Administration’
The Administration office has a Data Terminal that lets you download the ‘Alterra Launches the Aurora” log. Salvage the room to find a Prawn Suit poster and a PDA that gives you access to a data file, “Essential Life Things” this is what will give you the player code ‘1454.’
Once you have these, head over to Cargo Bay 3. You can use your repulsion canon to clear any rubble on your way or climb over the cargo. You will then find a locked door that you can open with the 1454 code.
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Accessing the Seamoth Bay
There isn’t a Seamoth Bay door code. The access panel to the door would be damaged Using your Repair Tool will fix it and the door will be unlocked without any code.
Locker Room Code
You will first have to cut through the sealed door into the locker room. You will find some open lockers in the room. Salvage for things like batteries water and first aid kits but pay attention for a PDA with the ‘Sweet Offer’ data download. This will give you the player code ‘1869’
Accessing the Prawn Suit Bay
The Prawn Suit Bay is just next to the locker room. This has a damaged access panel. Repairing it will give you access to the room. You will find PRAWN suits hanging on the roof and other suit fragments lying around.
Clearing the fires will let you scan all items in the room and clear a door that will take you to the ‘Living Quarters”
The Laboratory Code
Just before you get to the lab, you will find a room with a data download panel that gives you access to the ‘Aurora Black Box Data. You can pick this as it will give you an Energy Pulse origin signal. Move on and use the laser cutter on a door that leads to the laboratory.
A PDA with a data download file ‘Lab Access’ will give you the Subnautica Aurora lab code 6483. You can use this code to open the two doors that lead to the lab’s storage rooms.
Subnautica Aurora Door Codes List
- Locker room 1869
- Cargo Bay: 1454
- Laboratory: 6489
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Living quarters second door code (Aurora Captain’s Quarter’s)
The code for the last key padded door in Aurora crew quarters will come in the near future. Currently, you can’t get into the room without some bit of tricks. Use the ‘Warp” console to teleport into the room. The commands are:
- “warp 976 11.5 -72” to enter
- “warp 976 11.5 -70” to exit
The Subnautica Captain’s quarters door codes are still hazy. If you don’t want to warp in and out of the quarters, you can try 2679. It worked for me.
The room contains big Aurora paint, cap on the desk, a PDA on the bed , beer in a wardrobe, a small Aurora model and most importantly blueprints that will help you build a rocket to leave the planet. This room is arguably the Captain’s quarters
While knowing the Subnautica Aurora codes in advance is good as it saves you the trouble and frustration of searching, you might not salvage the items that are next to the PDAs or data consoles that give you access to the codes. It is a small price to pay for cutting corners in this highly exploratory game. Use these Subnautica hacks if you don’t mind missing out.
If you are playing the experimental version of Subnautica, your Aurora will have 2 doors next to each other when you enter. Many explorers have spent hours looking for the door codes and have ended up naming these two doors cabin 1 and cabin 2. As of now, We don’t have any confirmed working Cabin 1 door codes or Cabin 2 codes.
There are alternative ways to get into these cabins though.
Getting into Cabin 1 by Warp
Warp to 976 11.4-72 and you will find yourself in cabin 1. After exploring, you will have to warp to another location to get out of the room.
Al alternative to warping that will open all the doors in Subnautica Aurora hence eliminating the need for door codes is by using console commands. This command works in the original version of the game without any patches installed.
Open the command console and enter the command ‘unlockdoors’
This will unlock all doors. You can explore as you please and enter the same code again into the console once you are done to close the doors.
Subnautica Aurora Walkthrough
Here is a complete gameplay workthrough exploring the Aurora. Use it to see things you perhaps missed out or could improve on next time you go into Subnautica’s crashed ship, Aurora.
Other Important Tips and Tricks
How to Get into the Aurora
Before you can start using the Aurora door codes or warp into buildings, you will first have to figure out how to get inside the Aurora. While some people will tell you to get a propulsion canon to enter the Aurora, you can easily get into the ship without wasting time looking for the canon’s fragments.
The idea is to keep as close to the Aurora as you swim around looking for the entrance. A common mistake players make when looking for how to get in the Aurora is swimming under debris and structures. This is a sure way of missing the opening
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To enter the Aurora:
Head to the section of the Aurora that just blew up. You will see something that resembles a bridge among the debris.
Climb onto the platform and walk across the bridge.
To walk past the debris blocking the door, you will have to go to the extreme right side. There you will find a little path that kinda blends into the background making it hard to see. This will take you upwards onto another gangplank that connects the two broken sections of the ship. Walk across and you’ll see a door that goes into the Aurora.
If you had the propulsion canon, you could use it to knock the debris from the way.
Pro Tip: Even though the propulsion canon isn’t a must have to get into the ship, it will save you the time of having to walk around crates and debris blocking doorways
The alternative to walking long ad wide to enter the Aurora is packing a fire extinguisher. You can use this to extinguish dangerous fires that block otherwise usable paths.
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How to Enter the Aurora With Least Conflict Possible
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To avoid fighting the reapers, approach the aurora from the shallow and head to the back of the ship instead of heading straight to the front. Carefully drive the Seamoth next to the Aurora, all the way staying on the surface of the water. Be keen not to get too close to the ship to avoid being squashed.
Once you start seeing things shake and rumble, you’re close to the front and can now approach and go into the ship through the fractures on the side. Jump onto the ramp leading up and begin your journey into the Aurora.